/************************************************************************
 * Flash insert
 */
 
function insertFlash(w, h, file, title, titleAlternate, fontColor) {
	 var flashTag = '';

	 if(hasRightVersion) // if we've detected an acceptable version
	 { 
		 flashTag = '<OBJECT CLASSID="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"'
	    + 'WIDTH="'+w+'" HEIGHT="'+h+'" '
	    + 'CODEBASE="https://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab">'
	    + '<PARAM NAME="MOVIE" VALUE="'+file+'?title='+title+'">'
	    + '<PARAM NAME="BGCOLOR" VALUE="#FFFFFF">'
	    + '<PARAM NAME="PLAY" VALUE="true">'
	    + '<PARAM NAME="LOOP" VALUE="true">'
	    + '<PARAM NAME="QUALITY" VALUE="high">'
	    + '<PARAM NAME="MENU" VALUE="false">'
	    + '<PARAM NAME="FLASHVARS" VALUE="fontColor=0x' +fontColor+ '">'
	    + '<EMBED SRC="'+file+'?title='+title+'" '
	    + 'WIDTH="'+w+'" HEIGHT="'+h+'" '
	    + 'BGCOLOR="#FFFFFF" '
	    + 'PLAY="true" '
	    + 'LOOP="true" '
	    + 'QUALITY="high" '
	    + 'MENU="false" '
	    + 'FLASHVARS="fontColor=0x' +fontColor+ '" '
	    + 'TYPE="application/x-shockwave-flash" '
	    + 'PLUGINSPAGE="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash">'
	    + '<'+'/EMBED>'
	    + '<'+'/OBJECT>';
    } 
    else // flash is too old or we can't detect the plugin
    {
    	flashTag = titleAlternate;
    }
    
    return flashTag;
}


/************************************************************************
 * Detect Flash
 */
function detectFlash() {  
  // If navigator.plugins exists...
  if (navigator.plugins) {
    // ...then check for flash 2 or flash 3+.
    if (navigator.plugins["Shockwave Flash 2.0"]
        || navigator.plugins["Shockwave Flash"]) {

      // Some version of Flash was found. Time to figure out which.
      
      // Set convenient references to flash 2 and the plugin description.
      var isVersion2 = navigator.plugins["Shockwave Flash 2.0"] ? " 2.0" : "";
      var flashDescription = navigator.plugins["Shockwave Flash" + isVersion2].description;

      // DEBUGGING: uncomment next line to see the actual description.
      // alert("Flash plugin description: " + flashDescription);
      
      // A flash plugin-description looks like this: Shockwave Flash 4.0 r5
      // We can get the major version by grabbing the character before the period
      // note that we don't bother with minor version detection. 
      // Do that in your movie with $version or getVersion().
      var flashVersion = parseInt(flashDescription.substring(16));

      // We found the version, now set appropriate version flags. Make sure
      // to use >= on the highest version so we don't prevent future version
      // users from entering the site.
      flash2Installed = flashVersion == 2;    
      flash3Installed = flashVersion == 3;
      flash4Installed = flashVersion == 4;
      flash5Installed = flashVersion == 5;
      flash6Installed = flashVersion == 6;
      flash7Installed = flashVersion == 7;
      flash8Installed = flashVersion == 8;
      flash9Installed = flashVersion >= 9;
    }
  }

  // Loop through all versions we're checking, and
  // set actualVersion to highest detected version.
  for (var i=2; i <= maxFlashVersion; i++) {  
    if (eval("flash" + i + "Installed") == true) actualVersion = i;
  }

  //alert(actualVersion);

  // If we're on msntv (formerly webtv), the version supported is 4 (as of
  // January 1, 2004). Note that we don't bother sniffing varieties
  // of msntv. You could if you were sadistic...
  if(navigator.userAgent.indexOf("WebTV") != -1) actualVersion = 4;  
  
  // DEBUGGING: uncomment next line to display flash version
  // alert("version detected: " + actualVersion);


  // We're finished getting the version on all browsers that support detection.
  // Time to take the appropriate action.

  // If the user has a new enough version...
  if (actualVersion >= requiredVersion)
    hasRightVersion = true;                
}

detectFlash();  // call our detector now that it's safely loaded. 